Power Theme: Probability Manipulation
Your power expresses itself in strange coincidences and inconceivable runs of luck, good for you – terrible for your enemies. The universe stacks the deck in your favor.
Strange Luck: When your heart is pure and your intention set, nothing can stop you from achieving your goals. You create an advantage using Will; if used on an unwilling target, they may defend against you using their Will. The aspect created must be specific and lasts until you’ve achieved or goal or 12 hours, whichever comes first. You also get an additional free invoke on this “lucky” aspect you’ve created each scene. You can only apply your Strange Luck to one given target at time. Examples: Rescue the Hostages Without Loss of Life or You’ll Never Escape With the Formula!
Preternatural Skill: Choose one skill from Athletics, Fight, Shoot, or Physique. You may add special effects to any use of this skill as if it were a part of your power suite.
Untapped Potential: Once per scene you may spend a Fate point and switch the ranks of any two Skills of adjacent rank.
COMMON POWER SYNERGIES:
Influence: Your incredible luck extends to people; they tend to like you and do whatever you want.
Item Summoning: You always happen to have what you need with you.
Super-Toughness: Whew! That was a close one!
There’s only so much probability that can be pushed around before it begins to push back and Eventually Your Luck Runs Out.
The laws of karma dictate that you can Never Use Your Power for Personal Gain.
Murphy’s Law: Whatever can go wrong, will – and at the worst opportune time. Fortunately, Murphy works for you. Weapons jam, powers go on the fritz, things get misplaced or misunderstood and a Rube Goldberg series of events conspires so that you can avoid all sources of damage in a single turn or attack all of your enemies in your zone – destroying your surroundings in the process.