Venture City Powers and Themes

Power Theme: Probability Manipulation

Your power expresses itself in strange coincidences and inconceivable runs of luck, good for you – terrible for your enemies. The universe stacks the deck in your favor.

ENHANCEMENTS:

Strange Luck: When your heart is pure and your intention set, nothing can stop you from achieving your goals. You create an advantage using Will; if used on an unwilling target, they may defend against you using their Will. The aspect created must be specific and lasts until you’ve achieved or goal or 12 hours, whichever comes first. You also get an additional free invoke on this “lucky” aspect you’ve created each scene. You can only apply your Strange Luck to one given target at time. Examples: Rescue the Hostages Without Loss of Life or You’ll Never Escape With the Formula!

Preternatural Skill: Choose one skill from Athletics, Fight, Shoot, or Physique. You may add special effects to any use of this skill as if it were a part of your power suite.

Untapped Potential: Once per scene you may spend a Fate point and switch the ranks of any two Skills of adjacent rank.

COMMON POWER SYNERGIES:

Influence: Your incredible luck extends to people; they tend to like you and do whatever you want.

Item Summoning: You always happen to have what you need with you.

Super-Toughness: Whew! That was a close one!

DRAWBACKS

There’s only so much probability that can be pushed around before it begins to push back and Eventually Your Luck Runs Out.

The laws of karma dictate that you can Never Use Your Power for Personal Gain.

COLLATERAL DAMAGE

Murphy’s Law: Whatever can go wrong, will – and at the worst opportune time. Fortunately, Murphy works for you. Weapons jam, powers go on the fritz, things get misplaced or misunderstood and a Rube Goldberg series of events conspires so that you can avoid all sources of damage in a single turn or attack all of your enemies in your zone – destroying your surroundings in the process.

In brightest day,
In blackest night,
Let no evil escape my sight.
Let those who worship evil’s might,
Beware my power:
Green Lantern’s light!

You are a Green Lantern, chosen by one of the Rings of Power created by the Guardians of the Universe from the Planet Oa.

Basic Power Ring: Your powers come from the Oan ring of power, a miniature artificially intelligent machine capable of creating “hard light” constructs. You can create anything you can imagine – as long as it’s green. The ring works in symbiosis with its bearer and instantaneously responds to their thoughts and needs. If ever lost or removed, the ring will fly back to its bearer with but a thought.

ENHANCEMENTS
Life Support: You are capable of sustaining yourself in adverse environments such as the bottom of the ocean, the heart of a volcano, or the depths outer space.

Universal Translation: You can understand and be understood in any language spoken on your homeworld or throughout the many thousands of worlds defended by the Green Lantern Corps.

Encyclopedia Intergalactica: Once per session you can call up a vital piece of information about an alien world, culture, or outlaw as the Oan information repository spans aeons and countless worlds. This becomes an aspect upon which you get two free invokes.

COMMON POWER SYNERGIES

  • Energy Blast: “Hard light” constructs includes blasts of pure energy.
  • Flight: The rings create an energy field enabling its wielder to fly.
  • Item Summoning: The only limit is your imagination!
  • Shielding: Create force fields to protect yourself and the innocent, it’s the best part of the job.
  • Super Toughness: The same field that gives you Life Support also protects you from harm.
  • Telekinesis: Just point the ring at something and will it to move…

DRAWBACKS
Requires Concentration
Must Be Without Fear
Limited Power Supply
And if you’re old school, Can’t Affect Anything Yellow