I’m struggling a bit that Fate doesn’t seem to have any built in penalties for attacking at range. (Although I know the general goal is to avoid penalties.) With guns and with magic evocations (we are playing DFRPG), the range is essentially “Line of sight”, and it is just as difficult to hit a target in the same zone as one that is 10 or 100 zones away (so long as you can see them.) To me that seems a bit implausible… am I missing something?
I don’t want to push anything out of balance but I am considering a couple options:
(Option 1) Ranged Attacks Guns, weapons, evocations have a 1 shift penalty (-1 “to hit”) per zone away they are from the target.
- Stunt: Stead shot For uses of guns/discipline/weapons over a long range, reduce the range penalty by 2.
(Option 2) * Ranged Attacks In situations where someone has a target three or more zones away, the situation by default has the aspect “Long range”
- Stunt: Steady shot Ignore compels related to “Long range”