I have a question on the “order of operations” when invoking during a conflict.
Let’s say “Bob” is shooting his rifle at the NPC “BBG (Big bad guy)”
- Bob rolls a “4” on Guns, but BBG rolls a “5” on athletics to dodge.
- Bob decides to spend a fate point and invoke his aspect “Award-winning duck hunter.” (This fate point will end up in the GM’s pool after the exchange)
- Now Bob has a “6” on Guns—and he hits…
- …except the GM decides BBG spends a fate point to invoke the situational aspect, “Cluttered with crates.” (This fate point will end up in Bob’s pool after the exchange)
- Now he has a “7” on athletics, and Bob misses.
It’s very possible you’ve already seen mistakes I have made in this exchange. In any case my questions are these:
- Is Bob’s Fate Point already spent? Or can he say “Actually, in that case—I’ll save my fate point for a situation where it will make a difference.”
- Or is BBG “locked out” of spending a fate point to respond to a fate point spent—because “fate” has been decided? (And if so, would that work the same way if the GM paid first, locking the players out?)
- Or should this have been a compel in the first place—saying, “You fire round after round into the crates hoping to hit your target, but with no luck.” Pass the player a fate point. And in THIS case, would the player be “refunded” their original Fate point, since it was all for naught?