A recent conversation made me consider the possibility of having stunts in Fate that players could choose to exercise in a way that produces a greater, or a more situationally useful, effect the cost of them losing the stunt. Then presumably at some later point they can get a new stunt (to replace the one they lost) in some narrative-appropriate way.
Stunts can have constraints that limit their use, like once per encounter or something … and I think in this case the stunt has its normal application with those constraints, but the action to burn the stunt is kind of an alternative way to use it.
I’m curious if anybody has applied this kind of thing or how if it might backfire or just not be very fun?
One example might be that someone has stone or gen that glows to provide light – as a way to illuminate a room or something. But if they throw it, it will explode with an effect like a flashbang. But then it’s gone forever.
That might be a bad example because it’s better to implement that a different way; I’m not sure, that’s why I’m asking.